> For the complete documentation index, see [llms.txt](https://meta-14.gitbook.io/meta-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://meta-14.gitbook.io/meta-docs/meta-racing-whitepaper/karty-sposobnostei-ability-cards/tablica-kart.md).

# Таблица карт

* ID- внутренний идентификатор, чтобы было проще ориентироваться BC1 - Boost Common #1
* Rarity - редкость (Common, Uncommon, Rare, Epic, Legendary)
* Effect  LVL1 - LVL4 - игровой эффект в зависимости от уровня карты
* Duration - сколько действует эффект и когда он включается<br>

#### Boost

<table data-full-width="true"><thead><tr><th width="108.95703125">ID</th><th>Rarity</th><th>Effect LVL 1</th><th width="90.3228759765625">LVL 2</th><th width="91.90625">LVL 3</th><th width="89.265625">LVL 4</th><th>Duration</th></tr></thead><tbody><tr><td>BC1</td><td>Common</td><td>Acceleration 5%</td><td></td><td></td><td></td><td>3s</td></tr><tr><td>BC2</td><td>Common</td><td>Handling 5%</td><td></td><td></td><td></td><td>3s</td></tr><tr><td>BC3</td><td>Common</td><td>Durability 5%</td><td></td><td></td><td></td><td>3s</td></tr><tr><td>BC4</td><td>Common</td><td>Power 5%</td><td></td><td></td><td></td><td>3s</td></tr><tr><td>BC5</td><td>Common</td><td>Acceleration 3%</td><td></td><td></td><td></td><td>5s</td></tr><tr><td>BC6</td><td>Common</td><td>Handling 3%</td><td></td><td></td><td></td><td>5s</td></tr><tr><td>BC7</td><td>Common</td><td>Durability 3%</td><td></td><td></td><td></td><td>5s</td></tr><tr><td>BC8</td><td>Common</td><td>Power 3%</td><td></td><td></td><td></td><td>5s</td></tr><tr><td>BU1</td><td>Uncommon</td><td>Acceleration 8%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>BU2</td><td>Uncommon</td><td>Handling 8%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>BU3</td><td>Uncommon</td><td>Durability 8%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>BU4</td><td>Uncommon</td><td>Power 8%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>BU5</td><td>Uncommon</td><td>Acceleration 6%</td><td></td><td></td><td></td><td>6s</td></tr><tr><td>BU6</td><td>Uncommon</td><td>Handling 6%</td><td></td><td></td><td></td><td>6s</td></tr><tr><td>BU7</td><td>Uncommon</td><td>Durability 6%</td><td></td><td></td><td></td><td>6s</td></tr><tr><td>BU8</td><td>Uncommon</td><td>Power 6%</td><td></td><td></td><td></td><td>6s</td></tr><tr><td>BR1</td><td>Rare</td><td>Acceleration 11%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>BR2</td><td>Rare</td><td>Handling 11%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>BR3</td><td>Rare</td><td>Durability 11%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>BR4</td><td>Rare</td><td>Power 11%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>BR5</td><td>Rare</td><td>Acceleration 15%</td><td></td><td></td><td></td><td>Delayed (4s) → 3s (Эффект начинается через 4 секунды и длится 3 секунды) </td></tr><tr><td>BR6</td><td>Rare</td><td>Handling 15%</td><td></td><td></td><td></td><td>Delayed (4s) → 3s</td></tr><tr><td>BR7</td><td>Rare</td><td>Durability 15%</td><td></td><td></td><td></td><td>Delayed (4s) → 3s</td></tr><tr><td>BR8</td><td>Rare</td><td>Power 15%</td><td></td><td></td><td></td><td>Delayed (4s) → 3s</td></tr><tr><td>BE1</td><td>Epic</td><td>Acceleration 17%</td><td></td><td></td><td></td><td>1 segment (длится весь сегмент)</td></tr><tr><td>BE2</td><td>Epic</td><td>Handling 17%</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>BE3</td><td>Epic</td><td>Durability 17%</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>BE4</td><td>Epic</td><td>Power 17%</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>BL1</td><td>Legendary</td><td>Acceleration 20% + 20% shield from skill attack (debuff)</td><td>-</td><td>-</td><td>-</td><td>1 segment + 5s со старта длится защита от атаки на Acceleration</td></tr><tr><td>BL2</td><td>Legendary</td><td>Handling 20% + 20% shield from skill attack</td><td>-</td><td>-</td><td>-</td><td>1 segment + 5s shield</td></tr><tr><td>BL3</td><td>Legendary</td><td>Durability 20% + 20% shield from skill attack</td><td>-</td><td>-</td><td>-</td><td>1 segment + 5s shield</td></tr><tr><td>BL4</td><td>Legendary</td><td>Power 20% + 20% shield from skill attack</td><td>-</td><td>-</td><td>-</td><td>1 segment + 5s shield</td></tr></tbody></table>

#### Attack

<table data-full-width="true"><thead><tr><th width="76.43359375">ID</th><th>Rarity</th><th>Effect LVL1</th><th width="88.036376953125">LVL2</th><th width="94.4478759765625">LVL3</th><th width="87.630126953125">LVL4</th><th>Duration</th></tr></thead><tbody><tr><td>AC1</td><td>Common</td><td>Acceleration −6%</td><td></td><td></td><td></td><td>3s</td></tr><tr><td>AC2</td><td>Common</td><td>Handling −6%</td><td></td><td></td><td></td><td>3s</td></tr><tr><td>AC3</td><td>Common</td><td>Durability −6%</td><td></td><td></td><td></td><td>3s</td></tr><tr><td>AC4</td><td>Common</td><td>Power −6%</td><td></td><td></td><td></td><td>3s</td></tr><tr><td>AC5</td><td>Common</td><td>Acceleration −4%</td><td></td><td></td><td></td><td>5s</td></tr><tr><td>AC6</td><td>Common</td><td>Handling −4%</td><td></td><td></td><td></td><td>5s</td></tr><tr><td>AC7</td><td>Common</td><td>Durability −4%</td><td></td><td></td><td></td><td>5s</td></tr><tr><td>AC8</td><td>Common</td><td>Power −4%</td><td></td><td></td><td></td><td>5s</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>AU1</td><td>Uncommon</td><td>Acceleration −9%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>AU2</td><td>Uncommon</td><td>Handling −9%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>AU3</td><td>Uncommon</td><td>Durability −9%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>AU4</td><td>Uncommon</td><td>Power −9%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>AU5</td><td>Uncommon</td><td>Acceleration −7%</td><td></td><td></td><td></td><td>6s</td></tr><tr><td>AU7</td><td>Uncommon</td><td>Handling −7%</td><td></td><td></td><td></td><td>6s</td></tr><tr><td>AU8</td><td>Uncommon</td><td>Durability −7%</td><td></td><td></td><td></td><td>6s</td></tr><tr><td>AU9</td><td>Uncommon</td><td>Power −7%</td><td></td><td></td><td></td><td>6s</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>AR1</td><td>Rare</td><td>Acceleration −12%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>AR2</td><td>Rare</td><td>Handling −12%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>AR3</td><td>Rare</td><td>Durability −12%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>AR4</td><td>Rare</td><td>Power −12%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>AR5</td><td>Rare</td><td>Acceleration −16%</td><td></td><td></td><td></td><td>Delayed (4s) → 3s (applied after 4 seconds and for 3 seconds)</td></tr><tr><td>AR6</td><td>Rare</td><td>Handling −16%</td><td></td><td></td><td></td><td>Delayed (4s) → 3s</td></tr><tr><td>AR7</td><td>Rare</td><td>Durability −16%</td><td></td><td></td><td></td><td>Delayed (4s) → 3s</td></tr><tr><td>AR8</td><td>Rare</td><td>Power −16%</td><td></td><td></td><td></td><td>Delayed (4s) → 3s</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>AE1</td><td>Epic</td><td>Acceleration −18%</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>AE2</td><td>Epic</td><td>Handling −18%</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>AE3</td><td>Epic</td><td>Durability −18%</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>AE4</td><td>Epic</td><td>Power −18%</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>AL1</td><td>Legendary</td><td>Acceleration −22% + shield steal 10%</td><td>-</td><td>-</td><td>-</td><td>1 segment + 5s shield steal</td></tr><tr><td>AL2</td><td>Legendary</td><td>Handling −22% + shield steal 10%</td><td>-</td><td>-</td><td>-</td><td>1 segment + 5s shield steal</td></tr><tr><td>AL3</td><td>Legendary</td><td>Durability −22% + shield steal 10%</td><td>-</td><td>-</td><td>-</td><td>1 segment + 5s shield steal</td></tr><tr><td>AL4</td><td>Legendary</td><td>Power −22% + shield steal 10%</td><td>-</td><td>-</td><td>-</td><td>1 segment + 5s shield steal</td></tr></tbody></table>

#### Defence

<table data-full-width="true"><thead><tr><th width="75.76953125">ID</th><th>Rarity</th><th>Effect LVL1</th><th width="82.1875">LVL2</th><th width="83.4896240234375">LVL3</th><th width="73.1041259765625">LVL4</th><th>Duration</th></tr></thead><tbody><tr><td>DC1</td><td>Common</td><td>Absorb all debuff -15%</td><td></td><td></td><td></td><td>3s</td></tr><tr><td>DC2</td><td>Common</td><td>Absorb all debuff -10%</td><td></td><td></td><td></td><td>5s</td></tr><tr><td>DC3</td><td>Common</td><td>Absorb 25% of the first debuff + convert to boost +5% of attack</td><td></td><td></td><td></td><td>3s (boost activity)</td></tr><tr><td>DC4</td><td>Common</td><td>Absorb 35% of the first debuff + convert to boost +3% of attack</td><td></td><td></td><td></td><td>5s (boost activity)</td></tr><tr><td>DC5</td><td>Common</td><td>Probability 15% of successful defense against card freezing</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DC6</td><td>Common</td><td>Probability 15% of successful defense against energy freezing or losing</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DC7</td><td>Common</td><td>Probability 10% of successful redirect first attack back</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DC8</td><td>Common</td><td>Probability 15% of successful redirect first attack to random player</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>DU1</td><td>Uncommon</td><td>Absorb all debuff -30%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>DU2</td><td>Uncommon</td><td>Absorb all debuff -25%</td><td></td><td></td><td></td><td>6s</td></tr><tr><td>DU3</td><td>Uncommon</td><td>Absorb 40% of the first debuff + convert to boost +8% of attack</td><td></td><td></td><td></td><td>4s (boost activity)</td></tr><tr><td>DU4</td><td>Uncommon</td><td>Absorb 50% of the first debuff + convert to boost +6% of attack</td><td></td><td></td><td></td><td>6s (boost activity)</td></tr><tr><td>DU5</td><td>Uncommon</td><td>Probability 35% of successful defense against card freezing</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DU6</td><td>Uncommon</td><td>Probability 35% of successful defense against energy freezing or losing</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DU7</td><td>Uncommon</td><td>Probability 30% of successful redirect first attack back</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DU8</td><td>Uncommon</td><td>Probability 35% of successful redirect first attack to random player</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>DR1</td><td>Rare</td><td>Absorb all debuff -45%</td><td></td><td></td><td></td><td>4s</td></tr><tr><td>DR2</td><td>Rare</td><td>Absorb all debuff -40%</td><td></td><td></td><td></td><td>6s</td></tr><tr><td>DR3</td><td>Rare</td><td>Absorb 55% of the first debuff + convert to boost +11% of attack</td><td></td><td></td><td></td><td>4s (boost activity)</td></tr><tr><td>DR4</td><td>Rare</td><td>Absorb 65% of the first debuff + convert to boost +9% of attack</td><td></td><td></td><td></td><td>Delayed (4s) → 3s (applied after 4 seconds and boost activity for 3 seconds)</td></tr><tr><td>DR5</td><td>Rare</td><td>Probability 50% of successful decrease first attack duration by 50%</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DR6</td><td>Rare</td><td>Probability 35% of successful decrease first attack duration by 80%</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DR7</td><td>Rare</td><td>Probability 45% of successful redirect first attack back</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DR8</td><td>Rare</td><td>Probability 50% of successful redirect first attack to random player</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>DE1</td><td>Epic</td><td>Absorb all debuff -55%</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DE2</td><td>Epic</td><td>Probability 60% of successful redirect first attack back</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DE3</td><td>Epic</td><td>Probability 70% of successful absord 90% first attack if debuff was >=12%</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td>DE4</td><td>Epic</td><td>Probability 70% of successful defencing against card freezing and 65% of successful defencing against energy freezing or losing</td><td></td><td></td><td></td><td>1 segment</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>DL1</td><td>Legendary</td><td>Absorb all debuff -80%</td><td>-</td><td>-</td><td>-</td><td>1 segment</td></tr><tr><td>DL2</td><td>Legendary</td><td>Probability 80% of successful redirect first attack back and adsorb second by 90%</td><td>-</td><td>-</td><td>-</td><td>1 segment</td></tr><tr><td>DL3</td><td>Legendary</td><td>Absorb 75% of the first debuff + convert to boost +20% of attack</td><td>-</td><td>-</td><td>-</td><td>1 segment</td></tr><tr><td>DL4</td><td>Legendary</td><td>Probability 90% of successful defencing against card freezing and 85% of successful defencing against energy freezing or losing</td><td>-</td><td>-</td><td>-</td><td>1 segment</td></tr></tbody></table>

#### Trick

<table><thead><tr><th width="77.81640625">ID</th><th>Rarity</th><th>Effect</th><th>Duration</th></tr></thead><tbody><tr><td>TC1</td><td>Common</td><td>Copy the first card you played this segment to your hand</td><td>Immediate</td></tr><tr><td>TC2</td><td>Common</td><td>Get 1 additional card from deck</td><td>Immediate</td></tr><tr><td>TC3</td><td>Common</td><td>Your next 1 card costs (−1) energy (min 0)</td><td>Immediate or Next segment</td></tr><tr><td>TC4</td><td>Common</td><td>Look at 2 random cards from your deck and take 1 card to your hand</td><td>Immediate</td></tr><tr><td>TC5</td><td>Common</td><td>Freeze random opponent's card</td><td>Next segment</td></tr><tr><td>TC6</td><td>Common</td><td>Opponents see your hand cards as a different type</td><td>Next segment</td></tr><tr><td>TC7</td><td>Common</td><td>Probability 20% to swap any debuff card (except Epic or Legendary) to the Common boost card with 50% effectiveness</td><td>Immediate</td></tr><tr><td>TC8</td><td>Common</td><td>Opponents see your next segment card as a different type you choose. Reveals true type on flip</td><td>Next segment</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>TU1</td><td>Uncommon</td><td>Copy 1 random card from selected opponent's deck (Uncommon or higher, non Legendary) with cost -1 and add to your hand, but can be played next segment only</td><td>Next segment</td></tr><tr><td>TU2</td><td>Uncommon</td><td>At the start of next segment, draw 2 additional cards</td><td>Next segment</td></tr><tr><td>TU3</td><td>Uncommon</td><td>Your next 2 cards cost (−1) energy each (min 0)</td><td>Immediate or Next segment</td></tr><tr><td>TU4</td><td>Uncommon</td><td>Increase cost of random opponent's card +1, but opponent was selected</td><td>Next segment</td></tr><tr><td>TU5</td><td>Uncommon</td><td>Freeze selected opponent's random card</td><td>Next segment</td></tr><tr><td>TU6</td><td>Uncommon</td><td>Swap your common card with one card of selected opponent. By default, if opponent has rare card, it will be swapped, next Uncommon. If opponent doesn’t have this types of rarities then swap with Common card</td><td>Next segment</td></tr><tr><td>TU7</td><td>Uncommon</td><td>Probability 50% to swap any debuff card (except Epic or Legendary) to the Common boost card with 50% effectiveness</td><td>Immediate</td></tr><tr><td>TU8</td><td>Uncommon</td><td>Replace one opponent's random card rarity Uncommon or Rare (except Epic or Legendary) by Common card from opponent's card desk</td><td>Next segment</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>TR1</td><td>Rare</td><td>Your next segment’s first card from desk costs 0 energy</td><td>Next segment</td></tr><tr><td>TR2</td><td>Rare</td><td>Copy your previous card effect on 50%</td><td>Immediate</td></tr><tr><td>TR3</td><td>Rare</td><td>Your next 3 cards cost −1 each and take 1 now</td><td>Immediate or Next segment</td></tr><tr><td>TR4</td><td>Rare</td><td>Two of your opponetns will not recieve card next segment</td><td>Next segment</td></tr><tr><td>TR5</td><td>Rare</td><td>Freeze 1 random card for 2 opponents</td><td>Next segment</td></tr><tr><td>TR6</td><td>Rare</td><td>Find Epic card in your desk and put it to your hand</td><td>Immediate</td></tr><tr><td>TR7</td><td>Rare</td><td>Probability 80% to swap any debuff card (except Epic or Legendary) to the Common boost card with 50% effectiveness</td><td>Immediate</td></tr><tr><td>TR8</td><td>Rare</td><td>All cards of selected opponent cost +1 energy</td><td>Next segment</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>TE1</td><td>Epic</td><td>Copy a card from any discard pile (Epic or higher) into your hand and cost 0 energy</td><td>Immediate (to hand)</td></tr><tr><td>TE2</td><td>Epic</td><td>Freeze random 1 card for 3 opponents</td><td>Next segment</td></tr><tr><td>TE3</td><td>Epic</td><td>Three of your opponetns will not recieve card next segment</td><td>Next segment</td></tr><tr><td>TE4</td><td>Epic</td><td>Copy your previous card effect on 90%</td><td>Next segment</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>TL1</td><td>Legendary</td><td>Copy a card from any discard pile Legendary + one Common into your hand with 0 energy cost</td><td>Immediate (to hand)</td></tr><tr><td>TL2</td><td>Legendary</td><td>Freeze 1 card for all your opponents</td><td>Next segment</td></tr><tr><td>TL3</td><td>Legendary</td><td>All cards for three selected opponent cost +1 energy</td><td></td></tr><tr><td>TL4</td><td>Legendary</td><td>Only you draw a card next segment</td><td>Next segment</td></tr></tbody></table>

#### Control

<table><thead><tr><th width="79.9765625">ID</th><th>Rarity</th><th>Effect</th><th>Duration</th></tr></thead><tbody><tr><td>CC1</td><td>Common</td><td>Gain +1 energy next segment, pay back −1 the segment after</td><td>Next 2 segments</td></tr><tr><td>CC2</td><td>Common</td><td>Decrease buffer zone time by 10% for your opponents</td><td>Next segment</td></tr><tr><td>CC3</td><td>Common</td><td>You will see the glow near your driver photo if you are selected for attack, trick or control</td><td>Next segment</td></tr><tr><td>CC4</td><td>Common</td><td>Freeze 1 energy for random opponent at the start of next segment</td><td>Next segment</td></tr><tr><td>CC5</td><td>Common</td><td>Random opponent's driver lose a confident and his skill boost equal 0 for the segment</td><td>Immediate for 5s</td></tr><tr><td>CC6</td><td>Common</td><td>Decrease probability for redirecting on the next segment your first attack by 30%</td><td>Next segment</td></tr><tr><td>CC7</td><td>Common</td><td>Reduce first attack duration by 20%</td><td>Immediate</td></tr><tr><td>CC8</td><td>Common</td><td>Reduce hand size for random opponent for 1 segment</td><td>Next segment</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>CU1</td><td>Uncommon</td><td>Gain +2 energy next segment, pay back −1 the segment after</td><td>Next 2 segments</td></tr><tr><td>CU2</td><td>Uncommon</td><td>Decrease buffer zone time by 20% for your opponents</td><td>Next segment</td></tr><tr><td>CU3</td><td>Uncommon</td><td>You will see the glow near your driver photo and card type for the first debuff if you are selected for attack, trick or control</td><td>Next segment</td></tr><tr><td>CU4</td><td>Uncommon</td><td>Freeze 1 energy for selected opponent at the start of next segment</td><td>Next segment</td></tr><tr><td>CU5</td><td>Uncommon</td><td>Random opponent's driver lose a confident and his skill boost equal 0 for the segment</td><td>Immediate for 8s</td></tr><tr><td>CU6</td><td>Uncommon</td><td>Decrease probability for redirecting on the next segment your first attack by 50%</td><td>Next segment</td></tr><tr><td>CU7</td><td>Uncommon</td><td>Reduce first attack duration by 50%</td><td>Next segment</td></tr><tr><td>CU8</td><td>Uncommon</td><td>Reduce hand size for selected opponent for 1 segment</td><td>Next segment</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>CR1</td><td>Rare</td><td>Gain +1 energy next segment</td><td>Next segment</td></tr><tr><td>CR2</td><td>Rare</td><td>You will see the glow near your driver photo and amount of debuffs if you are selected for attack, trick or control</td><td>Next segment</td></tr><tr><td>CR3</td><td>Rare</td><td>Freeze randomly 1 energy for 2 random opponents at the start of next segment</td><td>Next segment</td></tr><tr><td>CR4</td><td>Rare</td><td>Selected opponent's driver lose a confident and his skill boost equal 0 for the segment</td><td>Immediate (whole segment)</td></tr><tr><td>CR5</td><td>Rare</td><td>Selected opponent loses 1 energy at the start of next segment</td><td>Next segment</td></tr><tr><td>CR6</td><td>Rare</td><td>Move the selected targets for debuff clockwise</td><td>Next segment</td></tr><tr><td>CR7</td><td>Rare</td><td>Reduce card desk size by 1 for all players</td><td>Immediate</td></tr><tr><td>CR8</td><td>Rare</td><td>Reduce debuff</td><td></td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>CE1</td><td>Epic</td><td>Freeze randomly 1 energy for 3 random opponents at the start of next segment</td><td>Next segment</td></tr><tr><td>CE2</td><td>Epic</td><td>Random opponent loses 1 energy at the start of next segment</td><td>Next segment</td></tr><tr><td>CE3</td><td>Epic</td><td>You see all card that your opponents selected for targeting you</td><td>Next segment</td></tr><tr><td>CE4</td><td>Epic</td><td>2 selected opponent's driver lose a confident and his skill boost equal 0 for the segment</td><td>Next segment</td></tr><tr><td></td><td></td><td></td><td></td></tr><tr><td>CL1</td><td>Legendary</td><td>All opponents start next segment with −1 energy</td><td>Next segment</td></tr><tr><td>CL2</td><td>Legendary</td><td>You see all card that your opponents selected</td><td>Next segment</td></tr><tr><td>CL3</td><td>Legendary</td><td>All opponents start next segment with −1 in cap</td><td>Next segment</td></tr><tr><td>CL4</td><td>Legendary</td><td>All your opponent's driver lose a confident and his skill boost equal 0 for the segment</td><td>Next segment</td></tr></tbody></table>
